using System; namespace Server.Items { [TypeAlias("Server.Items.MaleGargishStoneArms")] public class GargishStoneArms : BaseArmor { [Constructable] public GargishStoneArms() : this(0) { } [Constructable] public GargishStoneArms(int hue) : base(0x284) { Weight = 10.0; Hue = hue; } public GargishStoneArms(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 40; } } public override int InitMaxHits { get { return 50; } } public override int AosStrReq { get { return 40; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Stone; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.ItemID != 0x284) this.ItemID = 0x284; } } }