using System; using Server.Engines.Craft; namespace Server.Items { public class ElegantCollar : BaseArmor { public override int LabelNumber { get { return 1159224; } } // elegant collar public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 50; } } public override int AosStrReq { get { return 30; } } public override int ArmorBase { get { return 7; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } [Constructable] public ElegantCollar() : base(0xA40F) { Layer = Layer.Neck; Weight = 3.0; } public ElegantCollar(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }