using System; using Server.Engines.Craft; namespace Server.Items { public class CowlOfTheMaceAndShield : AssassinsCowl { public override int LabelNumber { get { return 1159228; } } // cowl of the mace & shield public override bool IsArtifact { get { return true; } } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public CowlOfTheMaceAndShield() : this(0) { } [Constructable] public CowlOfTheMaceAndShield(int hue) : base(hue) { WeaponAttributes.HitLowerDefend = 30; Attributes.BonusStr = 10; Attributes.BonusDex = 5; } public CowlOfTheMaceAndShield(Serial serial) : base(serial) { } public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Quality = (ItemQuality)quality; PlayerConstructed = true; if (makersMark) Crafter = from; if (!craftItem.ForceNonExceptional) { if (typeRes == null) typeRes = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(typeRes); } return quality; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }