using System; namespace Server.Items { [FlipableAttribute(0x13be, 0x13c3)] public class ChainLegs : BaseArmor { [Constructable] public ChainLegs() : base(0x13BE) { this.Weight = 7.0; } public ChainLegs(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 4; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 1; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 45; } } public override int InitMaxHits { get { return 60; } } public override int AosStrReq { get { return 60; } } public override int OldStrReq { get { return 20; } } public override int OldDexBonus { get { return -3; } } public override int ArmorBase { get { return 28; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Chainmail; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }