using System; namespace Server.Items { [FlipableAttribute(0x13BB, 0x13C0)] public class ChainCoif : BaseArmor { [Constructable] public ChainCoif() : base(0x13BB) { this.Weight = 1.0; } public ChainCoif(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 4; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 1; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 35; } } public override int InitMaxHits { get { return 60; } } public override int AosStrReq { get { return 60; } } public override int OldStrReq { get { return 20; } } public override int ArmorBase { get { return 28; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Chainmail; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }