using System; namespace Server.Items { [Furniture] [Flipable(0xB4A, 0xB49, 0xB4B, 0xB4C)] public class WritingTable : CraftableFurniture { [Constructable] public WritingTable() : base(0xB4A) { this.Weight = 1.0; } public WritingTable(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 4.0) this.Weight = 1.0; } } }