using System; namespace Server.Items { [Flipable] public class RedHangingLantern : BaseLight { [Constructable] public RedHangingLantern() : base(0x24C2) { this.Movable = true; this.Duration = TimeSpan.Zero; // Never burnt out this.Burning = false; this.Light = LightType.Circle300; this.Weight = 3.0; } public RedHangingLantern(Serial serial) : base(serial) { } public override int LitItemID { get { if (this.ItemID == 0x24C2) return 0x24C1; else return 0x24C3; } } public override int UnlitItemID { get { if (this.ItemID == 0x24C1) return 0x24C2; else return 0x24C4; } } public void Flip() { this.Light = LightType.Circle300; switch ( this.ItemID ) { case 0x24C2: this.ItemID = 0x24C4; break; case 0x24C1: this.ItemID = 0x24C3; break; case 0x24C4: this.ItemID = 0x24C2; break; case 0x24C3: this.ItemID = 0x24C1; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }