using System; namespace Server.Items { [FlipableAttribute(0x1B17, 0x1B18)] public class RibCage : Item, IScissorable { [Constructable] public RibCage() : base(0x1B17 + Utility.Random(2)) { this.Stackable = false; this.Weight = 5.0; } public RibCage(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5)); return true; } } }