using System; namespace Server.Items { public class HealPotion : BaseHealPotion { [Constructable] public HealPotion() : base(PotionEffect.Heal) { } public HealPotion(Serial serial) : base(serial) { } public override int MinHeal { get { return (Core.AOS ? 13 : 6); } } public override int MaxHeal { get { return (Core.AOS ? 16 : 20); } } public override double Delay { get { return (Core.AOS ? 8.0 : 10.0); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }