using System; using Server.Targeting; namespace Server.Items { public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class) { private readonly ClothingBlessDeed m_Deed; public ClothingBlessTarget(ClothingBlessDeed deed) : base(1, false, TargetFlags.None) { this.m_Deed = deed; } protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature { if (this.m_Deed.Deleted || this.m_Deed.RootParent != from) return; if (target is BaseClothing) { BaseClothing item = (BaseClothing)target; if (item is IArcaneEquip) { IArcaneEquip eq = (IArcaneEquip)item; if (eq.IsArcane) { from.SendLocalizedMessage(1005019); // This bless deed is for Clothes only. return; } } if (item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed) { from.SendLocalizedMessage(1045113); // That item is already blessed } else if (item.LootType != LootType.Regular || (Siege.SiegeShard && Server.SkillHandlers.Imbuing.GetTotalMods(item) > 0) || item.NegativeAttributes.Prized > 0) { from.SendLocalizedMessage(1045114); // You can not bless that item } else if (!item.CanBeBlessed || item.RootParent != from) { from.SendLocalizedMessage(500509); // You cannot bless that object } else { item.LootType = LootType.Blessed; from.SendLocalizedMessage(1010026); // You bless the item.... this.m_Deed.Delete(); // Delete the bless deed } } else { from.SendLocalizedMessage(500509); // You cannot bless that object } } } public class ClothingBlessDeed : Item // Create the item class which is derived from the base item class { public override int LabelNumber { get { return 1041008; } } // A clothing bless deed [Constructable] public ClothingBlessDeed() : base(0x14F0) { Weight = 1.0; LootType = LootType.Blessed; } public ClothingBlessDeed(Serial serial) : base(serial) { } public override bool DisplayLootType { get { return Core.AOS; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); this.LootType = LootType.Blessed; int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target { if (!this.IsChildOf(from.Backpack)) // Make sure its in their pack { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(1005018); // What would you like to bless? (Clothes Only) from.Target = new ClothingBlessTarget(this); // Call our target } } } }