using System; namespace Server.Items { [FlipableAttribute(0x1f81, 0x1f82, 0x1f83, 0x1f84)] public class Glass : Item { [Constructable] public Glass() : base(0x1f81) { this.Weight = 0.1; } public Glass(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GlassBottle : Item { [Constructable] public GlassBottle() : base(0xe2b) { this.Weight = 0.3; } public GlassBottle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }