using System; namespace Server.Items { public class WildfireBow : ElvenCompositeLongbow { public override bool IsArtifact { get { return true; } } [Constructable] public WildfireBow() : base() { Hue = 1161; SkillBonuses.SetValues(0, SkillName.Archery, 10); WeaponAttributes.ResistFireBonus = 25; Velocity = 15; } public WildfireBow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075044; } }// Wildfire Bow public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); if (Hue == 0x489) Hue = 1161; } } }