using System; namespace Server.Items { public class VampiricEssence : Cutlass { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113873; } } // Vampiric Essence [Constructable] public VampiricEssence() { Hue = 39; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.HitHarm = 50; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; AosElementDamages.Cold = 100; WeaponAttributes.BloodDrinker = 1; } public VampiricEssence(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }