using System; namespace Server.Items { public class SoulSeeker : RadiantScimitar { public override bool IsArtifact { get { return true; } } [Constructable] public SoulSeeker() { Hue = 0x38C; WeaponAttributes.HitLeechStam = 40; WeaponAttributes.HitLeechMana = 30; WeaponAttributes.HitLeechHits = 30; Attributes.WeaponSpeed = 60; Slayer = SlayerName.Repond; } public SoulSeeker(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075046; } }// Soul Seeker public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { cold = 100; pois = fire = phys = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }