using System; namespace Server.Items { public class ShardThrasher : DiamondMace { public override bool IsArtifact { get { return true; } } [Constructable] public ShardThrasher() { Hue = 0x4F2; WeaponAttributes.HitPhysicalArea = 30; Attributes.BonusStam = 8; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 40; } public ShardThrasher(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072918; } }// Shard Thrasher public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }