using System; namespace Server.Items { public class MelisandesCorrodedHatchet : Hatchet { public override bool IsArtifact { get { return true; } } [Constructable] public MelisandesCorrodedHatchet() { Hue = 0x494; SkillBonuses.SetValues(0, SkillName.Lumberjacking, 5.0); Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 15; Attributes.WeaponDamage = -50; WeaponAttributes.SelfRepair = 4; } public MelisandesCorrodedHatchet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072115; } }// Melisande's Corroded Hatchet public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }