using System; namespace Server.Items { public class LunaLance : Lance { public override bool IsArtifact { get { return true; } } [Constructable] public LunaLance() { Hue = 0x47E; SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0); Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.UseBestSkill = 1; } public LunaLance(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063469; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }