using System; namespace Server.Items { public class DraconisWrath : Katana { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1114789; } } // Draconi's Wrath [Constructable] public DraconisWrath() { Hue = 1177; AbsorptionAttributes.EaterFire = 20; WeaponAttributes.HitFireball = 60; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public DraconisWrath(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }