using System; namespace Server.Items { public class Bonesmasher : DiamondMace { public override bool IsArtifact { get { return true; } } [Constructable] public Bonesmasher() { Hue = 0x482; SkillBonuses.SetValues(0, SkillName.Macing, 10.0); WeaponAttributes.HitLeechMana = 40; WeaponAttributes.SelfRepair = 2; } public Bonesmasher(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075030; } }// Bonesmasher public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }