using System; namespace Server.Items { public class BoneCrusher : WarMace { public override bool IsArtifact { get { return true; } } [Constructable] public BoneCrusher() { Hue = 0x60C; WeaponAttributes.HitLowerDefend = 50; Attributes.BonusStr = 10; Attributes.WeaponDamage = 75; } public BoneCrusher(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061596; } }// Bone Crusher public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }