using System; namespace Server.Items { [Flipable(0x1F03, 0x1F04)] public class RobeOfTheEquinox : BaseOuterTorso, ICanBeElfOrHuman { public override bool IsArtifact { get { return true; } } private bool _ElfOnly; public override Race RequiredRace { get { return _ElfOnly ? Race.Elf : null; } } [CommandProperty(AccessLevel.GameMaster)] public bool ElfOnly { get { return _ElfOnly; } set { _ElfOnly = value; InvalidateProperties(); } } [Constructable] public RobeOfTheEquinox() : base(0x1F04, 0xD6) { Weight = 3.0; _ElfOnly = true; Attributes.Luck = 95; } public RobeOfTheEquinox(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075042; } }// Robe of the Equinox public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version writer.Write(_ElfOnly); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); switch (version) { case 1: _ElfOnly = reader.ReadBool(); break; case 0: _ElfOnly = true; break; } } } }