using System; namespace Server.Items { public class DivineCountenance : HornedTribalMask { public override bool IsArtifact { get { return true; } } [Constructable] public DivineCountenance() { Hue = 0x482; Attributes.BonusInt = 8; Attributes.RegenMana = 2; Attributes.ReflectPhysical = 15; Attributes.LowerManaCost = 8; } public DivineCountenance(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061289; } }// Divine Countenance public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 8; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 9; } } public override int BaseEnergyResistance { get { return 25; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.Resistances.Physical = 0; this.Resistances.Fire = 0; this.Resistances.Cold = 0; this.Resistances.Energy = 0; break; } } } } }