using System; using Server; using Server.Items; namespace Server.Items { public class InitiationSuitBag : Bag { public override bool IsArtifact { get { return true; } } public override string DefaultName { get { return "Initiation Suit Bag"; } } [Constructable] public InitiationSuitBag() { Hue = 0x30; DropItem( new InitiationArms() ); DropItem( new InitiationCap() ); DropItem( new InitiationChest() ); DropItem( new InitiationGloves() ); DropItem( new InitiationGorget() ); DropItem( new InitiationLegs() ); } public InitiationSuitBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }