using System; namespace Server.Items { public class MidnightBracers : BoneArms { public override bool IsArtifact { get { return true; } } [Constructable] public MidnightBracers() { Hue = 0x455; SkillBonuses.SetValues(0, SkillName.Necromancy, 20.0); Attributes.SpellDamage = 10; ArmorAttributes.MageArmor = 1; } public MidnightBracers(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061093; } }// Midnight Bracers public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 23; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) this.PhysicalBonus = 0; } } }