using System; namespace Server.Items { public class LeggingsOfEmbers : PlateLegs { public override bool IsArtifact { get { return true; } } [Constructable] public LeggingsOfEmbers() { Hue = 0x2C; LootType = LootType.Blessed; ArmorAttributes.SelfRepair = 10; ArmorAttributes.MageArmor = 1; ArmorAttributes.LowerStatReq = 100; } public LeggingsOfEmbers(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1062911; } }// Royal Leggings of Embers public override int BasePhysicalResistance { get { return 15; } } public override int BaseFireResistance { get { return 25; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 15; } } public override int BaseEnergyResistance { get { return 15; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }