using System; namespace Server.Items { public class HumanSignOfChaos : ChaosShield { public override bool IsArtifact { get { return true; } } [Constructable] public HumanSignOfChaos() : base() { Hue = 2075; ArmorAttributes.SoulCharge = 20; Attributes.AttackChance = 5; Attributes.DefendChance = 10; Attributes.CastSpeed = 1; } public HumanSignOfChaos(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113535;} }// Sign of Chaos public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 2; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }