using System; namespace Server.Items { public class HolyKnightsBreastplate : PlateChest { public override bool IsArtifact { get { return true; } } [Constructable] public HolyKnightsBreastplate() { Hue = 0x47E; Attributes.BonusHits = 10; Attributes.ReflectPhysical = 15; } public HolyKnightsBreastplate(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061097; } }// Holy Knight's Breastplate public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 35; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) this.PhysicalBonus = 0; } } }