using System; namespace Server.Items { public class GauntletsOfNobility : RingmailGloves { public override bool IsArtifact { get { return true; } } [Constructable] public GauntletsOfNobility() { Hue = 0x4FE; Attributes.BonusStr = 8; Attributes.Luck = 100; Attributes.WeaponDamage = 20; } public GauntletsOfNobility(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061092; } }// Gauntlets of Nobility public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 18; } } public override int BasePoisonResistance { get { return 20; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.Hue == 0x562) this.Hue = 0x4FE; this.PhysicalBonus = 0; this.PoisonBonus = 0; } } } }