using System; namespace Server.Items { public class GauntletsOfAnger : PlateGloves { public override bool IsArtifact { get { return true; } } [Constructable] public GauntletsOfAnger() { Hue = 0x29b; Attributes.BonusHits = 8; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public GauntletsOfAnger(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094902; } }// Gauntlets of Anger [Replica] public override int BasePhysicalResistance { get { return 4; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 6; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }