using System; namespace Server.Items { public class DragonHideShield : GargishKiteShield { public override bool IsArtifact { get { return true; } } [Constructable] public DragonHideShield() : base() { Hue = 44; AbsorptionAttributes.EaterFire = 20; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public DragonHideShield(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113532;} }// Dragon Hide Shield public override int BasePhysicalResistance { get { return 15; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return -4; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }