using System; namespace Server.Items { public class SeahorseStatuette : MonsterStatuette { public override bool IsArtifact { get { return true; } } [Constructable] public SeahorseStatuette() : base(MonsterStatuetteType.Seahorse) { this.LootType = LootType.Regular; this.Hue = Utility.RandomList(0, 0x482, 0x489, 0x495, 0x4F2); } public SeahorseStatuette(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }