using System; namespace Server.Items { public class EvilIdolSkull : Item { public override bool IsArtifact { get { return true; } } [Constructable] public EvilIdolSkull() : base(0x1F18) { } public EvilIdolSkull(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1095237; } }// Evil Idol public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }