using System; namespace Server.Items { public class ChangelingStatue : Item { public override bool IsArtifact { get { return true; } } [Constructable] public ChangelingStatue() : base(0x2D8A) { this.LootType = LootType.Blessed; this.Weight = 1.0; } public ChangelingStatue(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073191; } }// A Changeling Contribution Statue from the Britannia Royal Zoo. public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }