using System; using Server; namespace Server.Items { public class WeatheredBronzeGlobeSculptureAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new WeatheredBronzeGlobeSculptureDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public WeatheredBronzeGlobeSculptureAddon() { AddComponent(new AddonComponent(0x9CEF), 0, 0, 0); } public WeatheredBronzeGlobeSculptureAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WeatheredBronzeGlobeSculptureDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new WeatheredBronzeGlobeSculptureAddon(); } } public override int LabelNumber { get { return 1156881; } } // weathered bronze globe sculpture [Constructable] public WeatheredBronzeGlobeSculptureDeed() { } public WeatheredBronzeGlobeSculptureDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }