using System; namespace Server.Items { [FlipableAddon(Direction.South, Direction.East)] public class FireDemonStatueAddon : BaseAddon { [Constructable] public FireDemonStatueAddon() { AddComponent(new LocalizedAddonComponent(0x364B, 1076674), 0, 0, 0); } public FireDemonStatueAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new FireDemonStatueDeed(); } } public virtual void Flip(Mobile from, Direction direction) { switch (direction) { case Direction.East: AddComponent(new LocalizedAddonComponent(0x369B, 1076674), 0, 0, 0); break; case Direction.South: AddComponent(new LocalizedAddonComponent(0x364B, 1076674), 0, 0, 0); break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FireDemonStatueDeed : BaseAddonDeed { public override int LabelNumber { get { return 1076674; } } // Fire Demon Statue public override bool ExcludeDeedHue { get { return true; } } [Constructable] public FireDemonStatueDeed() { LootType = LootType.Blessed; Hue = 1908; } public FireDemonStatueDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new FireDemonStatueAddon(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }