using System; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildWarAdminGump : Gump { private readonly Mobile m_Mobile; private readonly Guild m_Guild; public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30) { this.m_Mobile = from; this.m_Guild = guild; this.Dragable = false; this.AddPage(0); this.AddBackground(0, 0, 550, 440, 5054); this.AddBackground(10, 10, 530, 420, 3000); this.AddHtmlLocalized(20, 10, 510, 35, 1011105, false, false); //
WAR FUNCTIONS
this.AddButton(20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 40, 400, 30, 1011099, false, false); // Declare war through guild name search. int count = 0; if (guild.Enemies.Count > 0) { this.AddButton(20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011103, false, false); // Declare peace. } else { this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1013033, false, false); // No current wars } if (guild.WarInvitations.Count > 0) { this.AddButton(20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011100, false, false); // Accept war invitations. this.AddButton(20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011101, false, false); // Reject war invitations. } else { this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1018012, false, false); // No current invitations received for war. } if (guild.WarDeclarations.Count > 0) { this.AddButton(20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160 + (count++ * 30), 400, 30, 1011102, false, false); // Rescind your war declarations. } else { this.AddHtmlLocalized(20, 160 + (count++ * 30), 400, 30, 1013055, false, false); // No current war declarations } this.AddButton(20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 400, 400, 35, 1011104, false, false); // Return to the previous menu. } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) return; switch ( info.ButtonID ) { case 1: // Declare war { this.m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name: this.m_Mobile.Prompt = new GuildDeclareWarPrompt(this.m_Mobile, this.m_Guild); break; } case 2: // Declare peace { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildDeclarePeaceGump(this.m_Mobile, this.m_Guild)); break; } case 3: // Accept war { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildAcceptWarGump(this.m_Mobile, this.m_Guild)); break; } case 4: // Reject war { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildRejectWarGump(this.m_Mobile, this.m_Guild)); break; } case 5: // Rescind declarations { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildRescindDeclarationGump(this.m_Mobile, this.m_Guild)); break; } case 6: // Return { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); break; } } } } }