using System; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class DeclareFealtyGump : GuildMobileListGump { public DeclareFealtyGump(Mobile from, Guild guild) : base(from, guild, true, guild.Members) { } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadMember(this.m_Mobile, this.m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < this.m_List.Count) { Mobile m = (Mobile)this.m_List[index]; if (m != null && !m.Deleted) { state.Mobile.GuildFealty = m; } } } } GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild)); } protected override void Design() { this.AddHtmlLocalized(20, 10, 400, 35, 1011097, false, false); // Declare your fealty this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 400, 250, 35, 1011098, false, false); // I have selected my new lord. this.AddButton(300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0); this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL } } }