using System; namespace Server.Commands.Generic { public class ScreenCommandImplementor : BaseCommandImplementor { public ScreenCommandImplementor() { this.Accessors = new string[] { "Screen" }; this.SupportRequirement = CommandSupport.Area; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.GameMaster; this.Usage = "Screen [condition]"; this.Description = "Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects."; } public override void Process(Mobile from, BaseCommand command, string[] args) { RangeCommandImplementor impl = RangeCommandImplementor.Instance; if (impl == null) return; impl.Process(18, from, command, args); } } }