using System; using System.Collections; namespace Server.Commands.Generic { public class GlobalCommandImplementor : BaseCommandImplementor { public GlobalCommandImplementor() { this.Accessors = new string[] { "Global" }; this.SupportRequirement = CommandSupport.Global; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.Administrator; this.Usage = "Global [condition]"; this.Description = "Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects."; } public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj) { try { Extensions ext = Extensions.Parse(from, ref args); bool items, mobiles; if (!this.CheckObjectTypes(from, command, ext, out items, out mobiles)) return; ArrayList list = new ArrayList(); if (items) { foreach (Item item in World.Items.Values) { if (ext.IsValid(item)) list.Add(item); } } if (mobiles) { foreach (Mobile mob in World.Mobiles.Values) { if (ext.IsValid(mob)) list.Add(mob); } } ext.Filter(list); obj = list; } catch (Exception ex) { from.SendMessage(ex.Message); } } } }