using System; using System.Collections; using Server; using Knives.Utils; namespace Knives.Chat3 { public class Faction : Channel { public static void Initialize() { new Faction(); } public Faction() : base("Faction") { Commands.Add("faction"); Commands.Add("f"); DefaultC = 0x17; Register(this); } public override bool CanChat(Mobile m, bool say) { if (!General.IsInFaction(m)) { if (say) m.SendMessage(Data.GetData(m).SystemC, General.Local(37)); return false; } return base.CanChat(m, say); } protected override void Broadcast(Mobile m, string msg) { foreach (Data data in Data.Datas.Values) { if (data.Channels.Contains(Name) && !data.Ignores.Contains(m)) { if (data.Mobile.Guild != m.Guild) continue; data.Mobile.SendMessage(m.AccessLevel == AccessLevel.Player ? data.ColorFor(this) : Data.GetData(m).StaffC, String.Format("<{0}{1}> {2}: {3}", NameFor(m), (Style == ChatStyle.Regional && m.Region != null ? "-" + m.Region.Name : ""), m.Name, msg)); } else if (data.Mobile.AccessLevel >= m.AccessLevel && (data.GlobalF || data.GListens.Contains(m))) data.Mobile.SendMessage(data.GlobalFC, String.Format("(Global) <{0}> {1}: {2}", NameFor(m), m.Name, msg)); } } public override void GumpOptions(GumpPlus g, int x, int y) { // Not sure what faction options I will have base.GumpOptions(g, x, y); } public override ArrayList BuildList(Mobile m) { ArrayList list = base.BuildList(m); foreach (Mobile mob in new ArrayList(list)) if (General.FactionName(mob) != General.FactionName(m)) list.Remove(mob); return list; } } }