using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ghostly corpse" )] public class Poltergeist : BaseCreature { [Constructable] public Poltergeist() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a poltergeist"; Body = 26; Hue = 2031; BaseSoundID = 0x482; SetStr( 76, 80 ); SetDex( 76, 85 ); SetInt( 106, 120 ); SetHits( 126, 140 ); SetDamage( 16, 20 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Energy, 40 ); SetDamageType( ResistanceType.Cold, 40 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Cold, 55, 65 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 75.1, 80.0 ); SetSkill( SkillName.Magery, 65.1, 80.0 ); SetSkill( SkillName.MagicResist, 75.1, 80.0 ); SetSkill( SkillName.Tactics, 75.1, 80.0 ); SetSkill( SkillName.Wrestling, 75.1, 85.0 ); Fame = 8000; Karma = -8000; VirtualArmor = 28; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune{ get{ return true; } } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Poltergeist( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }