using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an atropal corpse" )] public class Atropal : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.MortalStrike; } [Constructable] public Atropal() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an atropal"; Body = 3; Hue = 35; BaseSoundID = 461; SetStr( 126, 150 ); SetDex( 86, 120 ); SetInt( 106, 120 ); SetHits( 176, 180 ); SetDamage( 14, 16 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Cold, 60 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 70, 80 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 70, 80 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 70, 80 ); SetSkill( SkillName.MagicResist, 80.1, 98.0 ); SetSkill( SkillName.Tactics, 85.1, 90.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 10500; Karma = -10500; VirtualArmor = 80; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool BleedImmune{ get{ return true; } } public Atropal( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }