using System; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Druid { public class DruidShieldOfEarthSpell : DruidSpell { private static SpellInfo m_Info = new SpellInfo( "Shield Of Earth", "Kes En Sepa Ohm", //SpellCircle.First, 227, 9011, false, Reagent.Ginseng, CReagent.SpringWater ); public override SpellCircle Circle { get { return SpellCircle.First; } } public override double CastDelay{ get{ return 1.0; } } public override double RequiredSkill{ get{ return 20.0; } } public override int RequiredMana{ get{ return 15; } } public DruidShieldOfEarthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if ( rx >= 0 && ry >= 0 ) { eastToWest = false; } else if ( rx >= 0 ) { eastToWest = true; } else if ( ry >= 0 ) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound( p, Caster.Map, 0x50 ); for ( int i = -2; i <= 2; ++i ) { Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z ); bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 22, true ); if ( !canFit ) continue; Item item = new InternalItem( loc, Caster.Map, Caster ); Effects.SendLocationParticles( item, 0x376A, 9, 10, 5025 ); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Timer m_Timer; private DateTime m_End; public override bool BlocksFit{ get{ return true; } } public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x0C92 ) { Visible = false; Movable = false; MoveToWorld( loc, map ); if ( caster.InLOS( this ) ) Visible = true; else Delete(); if ( Deleted ) return; m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 30.0 ) ); m_Timer.Start(); m_End = DateTime.Now + TimeSpan.FromSeconds( 30.0 ); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( m_End - DateTime.Now ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { TimeSpan duration = reader.ReadTimeSpan(); m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds( 10.0 ); m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; break; } } } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration ) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private DruidShieldOfEarthSpell m_Owner; public InternalTarget( DruidShieldOfEarthSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }