using System; using Server.Targeting; using Server.Network; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientDouseSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Douse", "An Flam", 212, 9001, Reagent.Bloodmoss ); public override SpellCircle Circle { get { return SpellCircle.First; } } public override double CastDelay { get { return 1.0; } } public override double RequiredSkill { get { return 0.0; } } public override int RequiredMana { get { return 5; } } public AncientDouseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { if (CheckSequence()) { Caster.Target = new InternalTarget(this); Caster.SendMessage("What do you wish to douse?"); } } public void Target(NaturalFire item) { if (!Caster.CanSee(item)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, item); Point3D loc = item.GetWorldLocation(); Effects.PlaySound(loc, item.Map, 0x11); IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map); IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map); Effects.SendMovingParticles(from, to, 0x376A, 1, 0, false, false, 33, 3, 1263, 1, 0, EffectLayer.Head, 0x100); item.Delete(); Caster.SendMessage("You douse the flames!"); } FinishSequence(); } private class InternalTarget : Target { private AncientDouseSpell m_Owner; public InternalTarget(AncientDouseSpell owner) : base(12, false, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is NaturalFire) { m_Owner.Target((NaturalFire)o); } else if (o is GreaterNaturalFire) { from.SendMessage("Your spell is not powerful enough to douse that!"); } else { from.SendMessage("You can't douse that!"); } } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }