using System; using System.Collections.Generic; using System.Text; using Server.Items; using Server.Gumps; using Server.Network; namespace Server.ACC.YS { public class YardSecurityGump : Gump { BaseDoor m_Gate; Mobile m_From; public YardSecurityGump(Mobile from, BaseDoor gate) : base(50, 50) { m_Gate = gate; m_From = from; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddBackground(0, 0, 200, 100, 9250); this.AddLabel(58, 13, 0, @"SET ACCESS"); this.AddButton(131, 38, 1150, 1152, (int)Buttons.Unlock, GumpButtonType.Reply, 0); this.AddButton(40, 38, 1153, 1155, (int)Buttons.Lock, GumpButtonType.Reply, 0); this.AddLabel(38, 58, 0, @"Lock"); this.AddLabel(123, 58, 0, @"Unlock"); } public enum Buttons { Lock, Unlock, } public override void OnResponse(NetState state, RelayInfo info) { switch (info.ButtonID) { case (int)Buttons.Lock: { m_Gate.Locked = true; m_From.SendMessage("You lock your gate"); break; } case (int)Buttons.Unlock: { m_Gate.Locked = false; m_From.SendMessage("You unlock your gate"); break; } } } } }