using System; using Server; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Engines.Points; using System.Collections.Generic; using Server.Gumps; using Server.Engines.Craft; namespace Server.Engines.TreasuresOfDoom { public class DoomRewardGump : BaseRewardGump { public DoomRewardGump(Mobile owner, PlayerMobile user) : base(owner, user, DoomRewards.Rewards, 1155595) { } public override int GetYOffset(int id) { return 15; } public override double GetPoints(Mobile m) { return PointsSystem.TreasuresOfDoom.GetPoints(m); } public override void OnConfirmed(CollectionItem citem, int index) { Item item = null; if (citem.Type == typeof(TreasuresOfDoomRewardDeed)) { item = new TreasuresOfKotlRewardDeed(citem.Tooltip); } else { item = Loot.Construct(citem.Type); } if (item != null) { if (item is LanternOfLight) { ((LanternOfLight)item).OwnerName = User.Name; } if (User.Backpack == null || !User.Backpack.TryDropItem(User, item, false)) { User.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack. item.Delete(); } else { User.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack. User.PlaySound(0x5A7); } } else { base.OnConfirmed(citem, index); } PointsSystem.TreasuresOfDoom.DeductPoints(User, citem.Points); } } }