using System; namespace Server.Factions { public class FactionSawTrap : BaseFactionTrap { [Constructable] public FactionSawTrap() : this(null) { } public FactionSawTrap(Serial serial) : base(serial) { } public FactionSawTrap(Faction f) : this(f, null) { } public FactionSawTrap(Faction f, Mobile m) : base(f, m, 0x11AC) { } public override int LabelNumber { get { return 1041047; } }// faction saw trap public override int AttackMessage { get { return 1010544; } }// The blade cuts deep into your skin! public override int DisarmMessage { get { return 1010540; } }// You carefully dismantle the saw mechanism and disable the trap. public override int EffectSound { get { return 0x218; } } public override int MessageHue { get { return 0x5A; } } public override AllowedPlacing AllowedPlacing { get { return AllowedPlacing.ControlledFactionTown; } } public override void DoVisibleEffect() { Effects.SendLocationEffect(this.Location, this.Map, 0x11AD, 25, 10); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionSawTrapDeed : BaseFactionTrapDeed { public FactionSawTrapDeed() : base(0x1107) { } public FactionSawTrapDeed(Serial serial) : base(serial) { } public override Type TrapType { get { return typeof(FactionSawTrap); } } public override int LabelNumber { get { return 1044604; } }// faction saw trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }