using System; using Server.Mobiles; using Server.Multis; using Server.Spells; using Server.Targeting; using Server.Network; using Server.Engines.Quests; namespace Server.Items { public class SpecialSalvageHook : Item { private static readonly int[] m_Hues = new int[] { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA }; private static readonly int[] m_WaterTiles = new int[] { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private static readonly int[] m_UndeepWaterTiles = new int[] { 0x1797, 0x179C }; private bool m_InUse; private int _Tick; private Timer _EffectTimer; [Constructable] public SpecialSalvageHook() : base(0x14F7) { this.Weight = 25.0; this.Hue = 2654; } public SpecialSalvageHook(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1154215; } } // A Special Salvage Hook [CommandProperty(AccessLevel.GameMaster)] public bool InUse { get { return this.m_InUse; } set { this.m_InUse = value; } } public virtual bool RequireDeepWater { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(this.m_InUse); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { this.m_InUse = reader.ReadBool(); if (this.m_InUse) this.Delete(); break; } } this.Stackable = false; } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm.ExploringTheDeepQuest > ExploringTheDeepQuestChain.None) { if (!this.m_InUse) { from.SendLocalizedMessage(1154219); // Where do you wish to use this? from.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(OnTarget)); } } else { from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154274); // *You aren't quite sure what to do with this. If you spoke to the Salvage Master at the Sons of the Sea in Trinsic you might have a better understanding of its use...* } } public void OnTarget(Mobile from, object obj) { if (this.Deleted || this.m_InUse) return; IPoint3D p3D = obj as IPoint3D; if (p3D == null) return; Map map = from.Map; if (map == null || map == Map.Internal) return; int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z if (!from.InLOS(obj)) { from.SendLocalizedMessage(500979); // You cannot see that location. } else if (this.RequireDeepWater ? SpecialFishingNet.FullValidation(map, x, y) : (SpecialFishingNet.ValidateDeepWater(map, x, y) || SpecialFishingNet.ValidateUndeepWater(map, obj, ref z))) { Point3D p = new Point3D(x, y, z); if (this.GetType() == typeof(SpecialSalvageHook)) { for (int i = 1; i < this.Amount; ++i) // these were stackable before, doh from.AddToBackpack(new SpecialSalvageHook()); } _Tick = 0; this.m_InUse = true; this.Movable = false; this.MoveToWorld(p, map); SpellHelper.Turn(from, p); from.Animate(12, 5, 1, true, false, 0); Effects.SendLocationEffect(p, map, 0x352D, 16, 4); Effects.PlaySound(p, map, 0x364); _EffectTimer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), new TimerStateCallback(DoEffect), new object[] { p, from }); _EffectTimer.Start(); from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154220); // *You cast the mighty hook into the sea!* } else { from.SendLocalizedMessage(1010485); // You can only use this in deep water! } } protected virtual int GetSpawnCount() { int count = Utility.RandomMinMax(1, 3); if (this.Hue != 0x8A0) count += Utility.RandomMinMax(1, 2); return count; } protected void Spawn(Point3D p, Map map, BaseCreature spawn) { if (map == null) { spawn.Delete(); return; } int x = p.X, y = p.Y; for (int j = 0; j < 20; ++j) { int tx = p.X - 2 + Utility.Random(5); int ty = p.Y - 2 + Utility.Random(5); LandTile t = map.Tiles.GetLandTile(tx, ty); if (t.Z == p.Z && ((t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137)) && !Spells.SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map)) { x = tx; y = ty; break; } } spawn.MoveToWorld(new Point3D(x, y, p.Z), map); } protected virtual void SpawnBaddies(Point3D p, Map map, Mobile from) { if (from != null || map != null) { from.RevealingAction(); int count = this.GetSpawnCount(); BaseCreature spawn; for (int i = 0; i < count; ++i) { switch (Utility.Random(4)) { default: case 0: spawn = new SeaSerpent(); break; case 1: spawn = new DeepSeaSerpent(); break; case 2: spawn = new WaterElemental(); break; case 3: spawn = new Kraken(); break; } this.Spawn(p, map, spawn); spawn.Combatant = from; } } } private static bool ValidateUndeepWater(Map map, object obj, ref int z) { if (!(obj is StaticTarget)) return false; StaticTarget target = (StaticTarget)obj; if (BaseHouse.FindHouseAt(target.Location, map, 0) != null) return false; int itemID = target.ItemID; for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2) { if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1]) { z = target.Z; return true; } } return false; } private void DoEffect(object state) { if (this.Deleted) return; object[] states = (object[])state; Point3D p = (Point3D)states[0]; Mobile from = (Mobile)states[1]; if (_Tick == 1) { Effects.SendLocationEffect(p, this.Map, 0x352D, 16, 4); Effects.PlaySound(p, this.Map, 0x364); } else if (_Tick <= 7 || _Tick == 14) { if (this.RequireDeepWater) { for (int i = 0; i < 3; ++i) { int x, y = 0; do { x = Utility.RandomMinMax(-1, 1); y = Utility.RandomMinMax(-1, 1); } while (x == 0 && y == 0); Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), this.Map, 0x352D, 16, 4); } if (_Tick == 14) { if (0.6 >= Utility.RandomDouble()) { if (0.5 >= Utility.RandomDouble()) { from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154218); // *The line snaps tight as you snare a piece of wreckage from the sea floor!* from.AddToBackpack(new BrokenShipwreckRemains()); } else { SpawnBaddies(p, this.Map, from); } } //TODO: Message? this.Delete(); } } else { Effects.SendLocationEffect(p, this.Map, 0x352D, 16, 4); } if (Utility.RandomBool()) Effects.PlaySound(p, this.Map, 0x364); this.Z -= 1; } _Tick++; } public override void Delete() { base.Delete(); if (_EffectTimer != null) { _EffectTimer.Stop(); _EffectTimer = null; } } } }