using System; using Server; namespace Server.Items { public class BootsOfTheThrasher : Boots { public override int LabelNumber { get { return 1151210; } } // Snake Skin Boots public override bool IsArtifact { get { return true; } } [Constructable] public BootsOfTheThrasher() { Hue = 0x497; Resistances.Physical = 2; } public BootsOfTheThrasher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }