using System; namespace Server.Engines.CannedEvil { public class RestartTimer : Timer { private readonly ChampionSpawn m_Spawn; public RestartTimer(ChampionSpawn spawn, TimeSpan delay) : base(delay) { this.m_Spawn = spawn; this.Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { this.m_Spawn.EndRestart(); } } }